Unreal Engine - Environment

2023 | Learning Path  Terrain – SideFX from Unreal

May – Jun

In this tutorial I built terrain in Houdini, transformed it into an HDA, and then inserted it into Unreal to apply textures. The skills incorporated in this learning path are:

• Understanding and use of noisy nodes

• Understanding and use of cameras

• Use of the Unreal engine

• Application of textures

2023 | Learning Path Building – SideFX from Unreal

Apr- May

In this tutorial I built a building in Houdini, transformed it into an HDA, and then inserted it into Unreal to apply textures. The skills incorporated in this learning path are:

• Understanding and using nodes

• Understanding and use of cameras

• Use of the Unreal engine

Application of textures

2023 | First Step in Houdini 

May.

Starting the path of a VFX artist with Houdini. I began in April, with the famous and beloved «donut», to become familiar with the software through one tutorial on Udemy, and then another, and yet another… The amount of help that is available on Youtube as well as this and SideFX’s websites is wonderful and highly valuable. So this is just kicking off… 

Game Dev

2023 | Unity Learn | Roll-a-ball

From August until now.

In this learning project, I’ll:

Use Unity Editor and its built-in capabilities to set up a simple game environment.
Write your own custom scripts to create the game functionality.
Create a basic user interface to improve the game experience.
Build your game, so other people can play it!
project goal

• Understand how to Navigate the Editor
• Create Scripts in C#
• Set up input using the new Input System
• Create a Basic User Interface

2023 | Unity Learn | Mission: Jr. Programmer

This learning is in progress.

These are the skills I have acquired up to this point:

 

Level 1: Code Understanding

  • How to interpret simple code?
  • Improve simple code using IDE features.

 

Level 1: Application Script Editing

  • How to use common logical structures to control code execution?
  • How to write code that utilizes various Unity APIs?
  • How to implement appropriate data types?
  • How to write code that integrates into an existing system?
  • How to implement an efficient and easily readable code style?
  • New prototype concepts.